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    Information Systems in Culture and Education
    Responsible for the Section: 
	
	Sergei 
	Znamensky, Dr. Phys.-Math.Sci. 
        On the left: assigned number of the paper, submission date, the number 
		of A5 pages contained in the paper,
		and the reference to the full-text PDF
        /r1/pdf.jpg) . 
      
      
        
          | Article # 11_2017 9 
			p. 
          /r1/pdf.jpg) PDF | submitted on 11th
			Dec 2016 displayed on 
			website on 21th Jan 
			2017 Dmitriy LevonevskiyGamified learning as a cloud service
 
			This paper considers gamification of the education 
			process for computer network system management. Virtualization and 
			clouds are used as a means of creating gamification infrastructure. 
			The paper proposes a game concept and a way of its implementation. 
			The proposed approach allows performing education ensuring high 
			level of involvement and efficiency and simplifying the process of 
			virtual training range deployment. (In Russian).
 Key words: education, gamification, cloud, cloud computing, 
			network architectures, virtualization, management, Unix, Linux.
 |  
          | article citation | http://psta.psiras.ru/read/psta2017_1_209-217.pdf |  
          | DOI | 
			
			
			https://doi.org/10.25209/2079-3316-2017-8-1-209-217 |  
    
      
    • Содержание выпуска •• Mathematical Foundations of Programming •
 • Software and Hardware for Distributed Systems and Supercomputers •
 • Artificial Intelligence, Intelligence Systems, Neural Networks •
 • Supercomputing Software and Hardware •
 • Software and Hardware for Distributed Systems and Supercomputers •
 
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