|
 |
• Содержание выпуска • • Mathematical Foundations of Programming • • Software and Hardware for Distributed Systems and Supercomputers • • Artificial Intelligence, Intelligence Systems, Neural Networks • • Supercomputing Software and Hardware • • Software and Hardware for Distributed Systems and Supercomputers •
Information Systems in Culture and Education
Responsible for the Section:
Sergei
Znamensky, Dr. Phys.-Math.Sci.
On the left: assigned number of the paper, submission date, the number
of A5 pages contained in the paper,
and the reference to the full-text PDF
.
Article # 11_2017
9
p.
PDF |
submitted on 11th
Dec 2016 displayed on
website on 21th Jan
2017 Dmitriy Levonevskiy
Gamified learning as a cloud service
This paper considers gamification of the education
process for computer network system management. Virtualization and
clouds are used as a means of creating gamification infrastructure.
The paper proposes a game concept and a way of its implementation.
The proposed approach allows performing education ensuring high
level of involvement and efficiency and simplifying the process of
virtual training range deployment. (In Russian).
Key words: education, gamification, cloud, cloud computing,
network architectures, virtualization, management, Unix, Linux. |
article citation |
http://psta.psiras.ru/read/psta2017_1_209-217.pdf |
DOI |
https://doi.org/10.25209/2079-3316-2017-8-1-209-217 |
• Содержание выпуска • • Mathematical Foundations of Programming • • Software and Hardware for Distributed Systems and Supercomputers • • Artificial Intelligence, Intelligence Systems, Neural Networks • • Supercomputing Software and Hardware • • Software and Hardware for Distributed Systems and Supercomputers •
|